![godocs sentry godocs sentry](https://soit-sept.com/owxjz/4pZoqJdnOntCo8m5eQWrUwHaEo.jpg)
The Sentry design is based on Team Fortress 2's Sentry Gun.The Sentry is loosely based on a multitude of games including Risk of Rain 2 and Team Fortress 2.The Sentry also makes the same sound when stunned.The Sentry makes a small beep when its target moves out of range, or is killed.The Commander is recommended with the Sentry as it reduces spool-up time as well as minimum firerate.You can set the Sentry's targeting to Strongest to prevent this.The boss may also spawn enemies, which will distract the Sentry away from the boss. Be aware that most major bosses will be able to stun the Sentry, resetting the spool-up.The Sentry is most effective against the major bosses due to their high health and slow speed.This is due to the delay when switching between targets.The Sentry will have difficulty attacking fast enemies, such as the Error, without a supporting tower.
![godocs sentry godocs sentry](http://www.godocsmed.com/mt-content/uploads/2020/01/godocs-casey.jpg)
You can extend the time an enemy is in range with a Pyromancer, Freezer and Electroshocker, so long the specific enemy is not immune to their effects.The Sentry fires faster as long as its target is within range.Place the Sentry further away from the path to reduce the chances of this happening.If the Sentry gets stunned by enemies, the spool-up will reset.Consider using the Rocketeer or Demoman alongside the Sentry to reduce the amount of enemies that the Sentry can target.For this reason, the Sentry is fairly weak against the Necromancer. The Sentry will swap targets if the initial target is overtaken. The same issue occurs with if targeting is set to First.This will reduce the damage output of the Sentry due to the delay between switching targets. However, be aware if two enemies have similar health to each other, the Sentry will continuously swap between attacking these two enemies.To make better use of the Sentry's spool-up, consider changing its target to Strongest.To see all the previous statistics of this tower, see the history page, while for the statistics without the Firerate Bug, visit the Firerate Bug page. It could shred through single targets, but was terrible against hordes, making it most effective against bosses. However, the Sentry had a noticeable delay when switching between targets, making it a very situational tower. For example, at Level 5 the firerate was meant to be 0.2 minimum firerate and 0.1 maximum firerate, however due to the Firerate Bug they were increased to about 0.25 minimum firerate and 0.15 maximum firerate. When the Sentry locked onto a target, it would start to spool-up until its firerate was half its original firerate without the Firerate Bug, though due to the Firerate Bug this would not be the case. Those who bought the Sentry can no longer use it. It could have been purchased for 3,650 from the store prior to its removal. The Sentry was a tower with a unique spool-up mechanic.